Exploration as the whole mechanic, not the gap between fights

Combat-free exploration forces a game to make the world itself the reward. No enemies means the design can't lean on tension as a substitute for genuine curiosity. The spaces have to earn attention through layout, atmosphere, or discovery logic. It's a stricter constraint than it sounds, similar to how limiting ingredients exposes whether a recipe actually works.
Source: Top 10 Adventure Games To Play Right Now ↗